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Products · Environments · Materiality

Visual studies & visualization

I create and share visual studies exploring products, environments, and materiality, alongside discussion of creative processes and emerging AI tools. This public practice gives me room to develop imagery and investigate what different ways of working make possible.

A glowing shoe within a volcanic lava environment.

Working across visual media

My practice includes conceptual design, 3D visualization, Photoshop, graphic design, video editing, and generative image and video workflows. I draw on both visual craft and experimentation as a project develops.

The lava image shown here is part of my publicly shared footwear visualization work featuring Nike imagery. It is presented as a visual study, rather than a Nike client credit.

Modeling, materials, and light

My portfolio includes product modeling and shading in Blender, procedural modeling and terrain work in Houdini, and interior scene work in Maya. A graduate visualization project reconstructed Snøhetta’s Bjellandsbu cabin through 3D modeling, lighting, and rendering. The original architectural design is credited to Snøhetta.

From still images to motion

An infinite-zoom project used Midjourney stills with transformations assembled in After Effects and a sequence rendered in Premiere. The work combined generated imagery with timing, transitions, and editing to develop a continuous moving-image experience.