Demo Reel // Summer 2016
The slide show above shows final renderings and a wireframe image of an environment I built from scratch in Maya over the course of 10 weeks. Upon completion of the modeling, I then textured and lit the scene. Some of the textures are painted in Photoshop or image-based, but the majority of them were created from procedural shaders. The benefits of procedural shaders and textures are immense because of the ability to layer and direct inputs via a node based system. After taking an advanced lighting class, the lighting came into play. The embedded PDF below will take you through my production book or “bible” as I like to call it, depicting my intentions throughout the process.