The slide show above shows final renderings and a wireframe image of an environment I built from scratch in Maya over the course of 10 weeks. Upon completion of the modeling, I then textured and lit the scene. Some of the textures are painted in Photoshop or image-based, but the majority of them¬†were created from procedural shaders. The benefits of procedural shaders and textures are immense because of the ability to layer and direct inputs via a node based system. After taking an advanced lighting class, the lighting came into play. The embedded PDF below¬†will take you through my production book or “bible” as I like to call it, depicting my intentions throughout the process.

 

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London Design Efficiency Studio


London Rendering 2 - Design Efficiency Studio


3D Retail Visualization


Restaurant Installation - Downtown Cincinnati

Before + After
Before + After

Ghana, West Africa - Design/Build Studio

Ghana, West Africa - Design/Build Studio